• 13Sep


    Digital art by Charles Csuri

    lilySQ_0101

    The path to the realization of visual structure and color is different from painting with oils than working through a color monitor.  The mediums requires different approaches to realize similar goals.  At the outset oil paint is a messy substance and a dead medium to which one gives life. Initially it is flat and opaque. Through the  mixing of colors you build color saturation and intensity to represent something. For some painters this  process may require the juxtaposition of complimentary tones of color to achieve a quality of light.

    The emitting light from a color monitor can give colors the same degree of saturation. Dealing with color saturation and intensity through the monitor is like reverse engineering. You do it backwards. Over saturated color needs to be taken down and brought under control. Sometimes I use atmosphere or transparency to soften a color. The use of ambient light can help with saturation.  It can give more life to darker colors. Intensity is affected by the setting and position of the lights. A shader enables me to modulate a color across a surface. It is always a challenge to keep a sense of a color field.

  • 04Sep

    When I learned about the painting of Paul Cezanne, I was impressed by the way he seemed to think of the relationship between objects and space. Objects were not isolated from each other as he established a relationship between them by what he called “the passage shape”.  The passage shape being an abstract shape which combine elements of two adjacent objects. The contours of the objects are varied by this abstract shape creating  transitions from one to the other.  (Even empty space is an object.) This idea is most noticeable in his unfinished paintings.  The painting became a two dimensional abstract visual field. As  visual structure his paintings have a truly remarkable clarity and stability.

    As a former painter I try to use  aspects of the concept of transition between space and object in my animation.  Generally in all of my work. However,  within the domain of three dimensional computer graphics  and especially with time it is indeed a challenge. Sometimes I succeed.

    Digital art by Charles Csuri

    Digital art by Charles Csuri

    I try not to think of isolated objects existing in a 3d world space. Animation in particular is not a matter of arranging objects in space over time. The issues are more complex.    

    I’m inclined to think of space as having energy and a material substance.  Space has density and as a substance , perhaps particles, it is comprised of layers of transparency. This notion helps me to establish  a relationship between objects and what we call space. Transparency in particular helps me to achieve a transition between 3d objects and space. For me, such a concept of space as a material with
    layers of density helps to establish the transitions required for a unified visual field. 

    Chuck Csuri, Painter/Animator

    Tags:
  • 30Aug

    One of the things I have disliked about 3d computer imagery is that it still looks like it was created with a computer. The procedural processes used to create texture and surface properties still have a mechanical feel to them.

    Over twenty years ago I used my drawings and paintings as texture maps. While I liked the combination of two and three dimensions, I was still uncomfortable with my brush and drawing marks looking flat in space.

    experiment: digital brush marks

    experiment: digital brush marks


    The above image represents a shift in thinking about my brush marks. While they are my brush marks scanned into the computer, their reality becomes a part of the curvature of space. The image appears less mechanical than other works I have done. I’m more effectively able to exploit my background as a painter. What is also taking place is a play of light and transparency where space clings to the object.